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Player
Questions and Answers
Looking for rules clarification? You've come to the right place!
You've got questions. We've got answers. Click on a section head
to skip down to related questions then click a question to skip
down to its answer (most of the time it will be at the very top
of the page). If you've got a question that's not covered here drop
us an email at info@bentcastle.com
Game Play
Event Cards
Characters & Pirate Parts
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Game
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Q: If I have a complete pirate in my hand do I have to
lay him down?
A: No. In fact you may often find it advantageous to wait
before putting a character into play.
Q: If I have a complete pirate in my hand can I build him
in my opponent's crew?
A: Absolutely. You can build a pirate into ANY crew. The
Cursed Sailor and Mutineer are good choices to build in an opponent's
crew, so is a second Captain.
Q: Can I move a pirate from my crew into my opponent's
crew?
A: No. Once a pirate is in your crew you may find a way
to send him to Davy Jones or to skallywagg his parts into another
crew but you cannot give a pirate to someone else.
Q: What is the difference between Matched and Active characters?
A: A pirate assembled from three parts with the same title
is considered Matched.
In the case of cards with a Crewman title the white numbers at the
bottom of the row of icons must be the same for the character to
be Matched. Matched characters are immune to Skallywaggs.
Active characters have rules that come into play when properly built.
Major Active characters are built from cards with the same red title
and a circled black number 3 at the bottom of their row of icons.
Because they require three specific parts they are simultaneously
Matched and Active.
Minor characters become Active when assembled with two correct cards
in combination with any third. The Activating parts will have the
same red title and a circled black number 2 at the bottom of their
row of icons. Because they require only two specific parts for their
rules to come into play it is possible for them to be Active but
not Matched. If that is the case the third, unmatched, card would
be vulnerable to Skallywaggs. Build your Minor characters with their
own third part to protect them from Skallywaggs by making them Matched.
The third, inactive, card will have the same title in blue and will
not have a number in the icon row.
Q: If two rules conflict, which rule do I follow?
A: When rules conflict look for daggers. Follow the rule
with more daggers. If you are the sort of inventive player who creates
conflict at every turn, including some we may not have foreseen,
please send an email to info@bentcastle.com
for an official ruling.
Q: If an event card's effects last for one round when, exactly,
do those effects end?
A: Regardless of whether it was played early or late in
a turn, a one round event ends before the start of the the next
turn of the person during whose turn it was played, before they
draw their cards.
Q: If I must lose a pirate at the start of my turn (i.e.
because of the Dutchman) does it happen before or after I draw cards?
A: He goes to Davy Jones before the start of your turn,
before you draw your cards.
Q: My opponent just Skallywagged the Peg Leg onto the Cursed
Sailor in my crew. Do I lose a pirate right now?
A: No. Pirates lost because of character rules go to Davy
Jones before the start of your turn, before you draw your cards.
Q: I just built the Inn Keeper in my crew. Do I get my
extra cards now?
A: No. Extra cards granted by character rules are drawn
at the start of your turn with your other cards. This means the
Inn Keeper will have to survive in your crew until the beginning
of your next turn.
Q: I just built the Ship's Surgeon in my crew. If I play
a Scurvy & Pox right now is my crew immune?
A: Yes. Immunities conferred by character rules go into
effect immediatley
Q: How many times can I get extra cards from charcters
like the waitress?
A: You draw extra character granted cards at the beginning
of each of your turns for as long as that pirate is in your control.
Q: Is there a difference between pirates, sailors, and
characters?
A: Nope. I just get bored writing the same thing over
and over again.
Q: Can I switch body parts among my own crew to take advantage
of the Crewman numbers to create "matched" crewman?
A: You cannot swap parts without playing an event card,
in this case either Skallywaggs or All Hands on Deck will allow
you to sort out your crewmen. |
Event Cards Back
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Q: Can I Skallywagg a Minor Active character that is not
Matched?
A: The third mismatched part is vulnerable to Skallywaggs
unless it confers an immunity of its own, however you may not Skallywagg
either or both of the two Active parts.
Q: Can I play Overboard on someone as they are trying to
play an event card?
A: No. Overboard is not a defensive play anytime event.
It only effects cards in the hand not events in play.
Q: Can I Skallywagg into or out of my hand?
A: No. Parts must already be in play or in the Commons
to be effected by the Skallywaggs card. If you have a card in your
hand that you wish to skallywagg into your opponent's crew you must
build it into a character first, then play your Skallywaggs.
Q: Can I play Call to Arms if there aren't enough cards
in the Commons to build a pirate?
A: No. If there is not a Head Chest and Legs in the Commons
you cannot play a call to Arms.
Q: If I play Batten the Hatches on an opponent do they
have to counter with Hard Astern immediately?
A: Yes, but they must be given the opportunity to do so.
You cannot rapid-fire play Events to prevent the use of Hard Astern.
Q: I've played In the Head on the Cursed Sailor in my crew
and declared that I'm sailing. No one stops me. On my next turn,
do I win the game or does the Cursed Sailor come back into play
first?
A: The cursed sailor comes out of the head before your
turn starts, before you draw your cards, however you still win the
game if you can eliminate him before the end of your turn.
Q: Can I retrieve any discarded card when I play Davy Jones'
Locker?
A: You cannot use Davy Jones to get Event cards, but any
Head, Chest or Legs card in the discard pile is yours for the taking.
Remember only Davy Jones' Locker is open to you, not the Shipyard,
so don't wait too long if its nearly time to reshuffle the deck.
Q: If I play a Crack Down or Scurvy &Pox do I lose
pirates, too?
A: Yes. These Events effect all players. The Ship's Surgeon
confers immunity to Scurvy & Pox. The First Mate reduces the effect
of a Crackdown.
Q: Can one Parley & Belay be used to counter another Parley
& Belay?
A: Yep, sure can.
Q: Can I wait to see what cards my opponent is going to
Skallywagg
before playing Parley & Belay?
A: No, but they must give you the opportunity to Parley.
They cannot rapid-fire swap cards to prevent the use of Parley &
Belay.
Q: Can I use the Press Gang to put a pirate from my crew
into my opponent's crew?
A: Nope. Press Gang can only be used to take pirates into
your own crew.
Q: Can I use the Hard Astern to counter Events that are
not targeted at me?
A: Absolutely. Hard Astern is a fine defensive card but,
used offensively it can be devestating. For example you might want
to use Hard Astern to prevent an opponent from arresting the mutineer
out of his own crew, or from using Davy Jones Locker to retrieve
a much needed part.
Q: Can I use an Arrest Warrant on a member of my own crew?
A: Sure, as long as you don't have an Active Look Out
in your crew. Remember, if you have any pirates with Eye Patch,
Hook, or Peg Leg parts Arrest Warrants will be divereted onto them
first.
Q: There are only two of my cards that I want to swap right
now. Can I use half of the All Hands on Deck's effect now then swap
another two cards later?
A: No. You cannot save the effect of an All Hands on Deck.
You can choose not to swap all four cards, but you will lose the
second swap.
Q: I declared I am ready to sail. Then my opponent played
a Hurricane. Do I need to re-declare at the end of the Hurricane,
and wait for another round before sailing?
A: No. If you still have enough pirates to sail at the
end of your first turn following the Hurricane round you can sail! |
Characters
& Pirate Parts Back
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Q: If I have an active Navigator with the Ship's Surgeon
head do the Surgeon's rules come into play as well?
A: No. Minor ,or two part, active characters do not activate
the rules of their third unmatched part. The only exception to this
are specialty parts with rules that target particular minor characters
such as the Eye Patch on a Navigator
Q: Do pirate parts that say "Immune to Skallywaggs" (i.e.
Monkey) refer only to that specific card or is the whole pirate
immune to Skallywaggs?
A: Pirate parts that say "Immune to Skallywaggs" confer
that immunity on the entire character of which they are a part.
Q: If I build the Ships Cook with a different pirate's
Chest card is he Active?
A: Yes. He is Active but not Matched, so his rules come
into play but his third, unmatched, card is vulnerable to Skallywaggs
(unless it has its own immunity).
Q: Can an Active Boatswain make every "Can't Sail" character
part sailable?
A: No. He can only make the Waitress, Inn Keeper, and
Magistrate (or their parts in any Simple pirate) seaworthy. He does
not effect the Dead Head, Crazy Head, Stab Wounds, No Pants or Ball
N' Chain parts
Q: How do I know which character powers come into play
in any pirate, and which powers only come into play "When Active"?
A: First look at the card icons. A star icon indicates
a Specialty part with rules that come into play when used in any
character. The red X life preserver icon indicates a part that renders
any character unable to sail. Cards that have a circled black 2
or 3 in their icon row are parts of Active characters that must
be assembled correctly before their rules come into play. Cards
may be both a Specialty part and part of an Active character. In
that case their specialty rule will be stated first, they take effect
in any pirate. Major and Minor character rules will be listed under
the heading "when complete..." these rules come into play only in
properly assembled pirates. Some specialty parts have rules that
only effect specific Minor Characters. For example the Hook has
rules that come into play "when in the Cook or Inn Keeper..."
Q: The Peg Leg on the Mutineer or Cursed Sailor is nasty.
A: Yes. Yes, it is.
Q: If I have the Inn Keeper can I Press Gang a Captain?
A: No you cannot Press a Captain. A Captain's two dagger
Press Gang immunity beats the Inn Keeper's single dagger Press Gang
ability. However the Inn Keeper's single dagger Press Gang ability
beats the non-dagger immunity conferred by Captains on their crews,
so you could press any other pirate from a crew with a Captain.
Q: If I complete the St. Elmo character does he still go
to the oldest Captain in play?
A: Yes. St Elmo is a free spirited traveling guy. If there
are no Captains he'll migrate to the First Mate and if she's not
around he'll go to the Cook.
Q: Do Dead Head, Stab Wound, and No Pants make a Matched
character when played together?
A: No they do not. Their parts would still be vulnerable
to Skallywaggs
Q: How about Crazy Head, Stab Wound, and Ball N' Chain?
A: Nope, not them either.
Q: I built a pirate that has only the Cursed Sailor Chest
(the Head and Legs come from other random pirates) do his powers
come into effect?
A: No. The Cursed Sailor is a Minor character who requires
two specific parts to become Active. A character would need both
the correct head and proper chest to be truly cursed. Likewise The
Cursed Sailor Legs card (its title is blue and it has no circled
black number in its icon row)is inactive so if gets Skallywagged
into the charater in your example he would still be harmless.
Q: Can any of the parts that make up the Magistrate sail?
A: No. Not unless you have the Boatswain in your crew.
All of the Magistrate parts are marked with the red X life preserver
Specialty icon that means a pirate assembled with that part can't
sail.
Q: I have the Eye Patch, Hook, and Peg Leg in three different
pirates in my crew. My opponent plays a Crack Down. Do I lose all
three of them?
A: No. The "Always..." on those cards refers only to the
fact that they will be taken first, regardless of who your opponent
wants to Arrest or you prefer to give up in a Crack Down. They have
no bearing on the number of pirates you lose during an Arrest or
a Crack Down. Careful placement of these cards in your crew can
provide a wall of defensive cannon fodder to protect your better
characters. In a crew with an Active Look Out they are protected
by the Arrest immunity he confers.
Q: What's up with the waitress?
A: She is a Major character who happens to be made up
of Specialty parts. Her Head and Chest cards are marked with the
star icon to indicate that these parts each get an extra card regardless
of what pirate they're built into. Her Chest and Legs are marked
with the red X life preserver icon that means a pirate assembled
with that part can't sail. When Active the Waitress is immune to
Arrest. Being a three part Character she is both Active and Matched,
therefore she is immune to Skallywaggs.
Q: If I have an active Navigator with either the Crazy
Head or Dead Head how many pirates is he worth?
A: Sorry, a Navigator pirate assembled with with either
of those heads counts as zero seaworthy pirates.
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